AI Insights · Timothy · July 2024
Top 5 Cannabis Games on Android in Portugal: Q2 2024 Performance
Discover the performance trends of the top 5 cannabis-themed games on the Android platform in Portugal during Q2 2024, based on data from Sensor Tower.
In Q2 2024, the top 5 cannabis-themed games on the Android platform in Portugal showcased varied performance trends in terms of downloads, revenue, and weekly active users. Below is a detailed look at the performance of each game, with insights derived from Sensor Tower data.
Hempire - Plant Growing Game
Downloads: The game experienced a peak of 303 downloads in the first week of April. However, downloads saw a decline towards the end of the quarter, with the last recorded data showing 111 downloads in the first week of June.
Revenue: Revenue started at approximately $71 in the first week of April, fluctuated throughout the quarter, and peaked at around $82 in the first week of May. By the end of June, revenue was around $24.
Weekly Active Users: Weekly active users began at 797 in early April and gradually decreased to 311 by the end of June, indicating a declining user engagement over the quarter.
Bud Farm: Idle Tycoon
Downloads: This game had a noticeable spike in downloads in mid-April with 149 downloads but saw a significant drop to 10 downloads in early May. No downloads were recorded for the remainder of the quarter.
Revenue: Revenue varied throughout Q2, starting at $13 in early April, peaking at $91 in late April, and ending at approximately $25 in the last week of June.
Weekly Active Users: Weekly active users saw an increase from 91 in early April to a peak of 218 in late April. However, the number declined to 71 by the end of June.
Cheech and Chong Bud Farm
Revenue: This game started with $39 in revenue in early April, with fluctuations throughout the quarter. The highest revenue was recorded at $66 in mid-May, ending at $24 in the last week of June.
Weed Firm 2: Bud Farm Tycoon
Revenue: The game saw a modest revenue trend, beginning at $11 in early April and peaking at $25 in mid-June. The quarter ended with revenue at $16.
Weekly Active Users: The game had 34 weekly active users in mid-April, which dropped to 20 in late April.
Weed Inc: Idle Tycoon
Downloads: The game recorded 21 downloads in the fourth week of April, with no further downloads recorded for the rest of the quarter.
Revenue: Revenue was minimal, starting at $4 in early April and peaking at $16 in the final week of June.
Weekly Active Users: Weekly active users were recorded at 21 in the fourth week of April, increasing to 43 in the last week of April.
For more detailed insights into the performance of these cannabis-themed games and other applications, visit Sensor Tower.